I think in Commander this may be something where if you have a big enough X to matter you should just be winning the game with something better
But Im a writer, not a mathematician, and will let someone more experienced explain that particular formula
Hop to It and Gleeful Demolition exist as ways to create three tokens, or you can pair your Squire with cards like Resolute Reinforcements
Its stats make it a threat in combat, while the ward keeps it safe from removal
The Creative Team in R&D works hard to create a meaningful world that goes beyond just how the cards play, and there's even a category of player that loves Magic cards more for their art and flavor than what they actually do in the game

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